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The Murky History of Soviet-Born Tetris

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The history of Tetris involves Soviet state labs, offshore embezzlement, dubious copyright claims over 1950s mathematical shapes, and the erasure of early programmer Vadim Gerasimov.

summary is enough While it punctures the glossy corporate narrative of Tetris, better-sourced and more rigorous historical accounts are recommended by commenters.

summary

Julien Mailland examines the turbulent history of Tetris, tracing its origins from a Soviet state research lab through tangled international licensing deals to its modern incarnation under The Tetris Company. The article details how early programmer Vadim Gerasimov was sidelined and how a federal court mistakenly granted copyright over basic mathematical tetrominoes invented in 1953. It also exposes how Soviet bureaucrat Nikolai Belikov funneled millions into offshore accounts following the USSR's collapse. Ultimately, the piece critiques how a socialist-era creation became an aggressive tool of modern intellectual property overreach.

key points

  1. Tetrominoes were originally described by mathematician Solomon Golomb in 1953, making The Tetris Company's legal claims to owning the shapes highly dubious.
  2. Soviet programmer Vadim Gerasimov coded the MS-DOS port of Tetris and was later written out of official credits by Alexey Pajitnov and Henk Rogers.
  3. Soviet export bureaucrat Nikolai Belikov created a Delaware shell company during the USSR's collapse and hid millions in Tetris royalties offshore.

who should read it

Game historians, intellectual property attorneys, and readers interested in technology history.

discussion mixed

consensus

Commenters appreciate the unglamorized look at Tetris history and the acknowledgment of forgotten programmer Vadim Gerasimov, though some debate historical labels and technical inaccuracies.

pushback

Some critics note the article lacks rigorous citations and over-dramatizes certain details, pointing readers toward superior book-length histories like David Sheff's 'Game Over'.

best comment by ndiddy ↗

By far the most compelling telling I've seen of the "How BPS and Nintendo got the Tetris rights" story is in chapters 13 and 14 of David Sheff's book "Game Over". The whole book is a good read if you're into game history (apart from the Atari chapter, which leans too hard on Nolan Bushnell as a source), it's basically the only time people at Nintendo talked at length with a reporter.

Meanwhile the Tetris film was awful. The Tetris rights negotiations were all about the various sides wrestling for power and the Soviets trying to play them against each other. The film basically goes "nah …

It points readers to the definitive, well-researched book-length account of the Tetris licensing wars.

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